Comp07 Discussion: My Mind’s MishMash
Part of the IF Comp 07 Reviews series.
This is the third Adrift game in the IF Comp, and it’s written by Robert Street. My Mind’s MishMash is set in a unspecified science fiction setting, and like earlier ventures of Robert Street, it includes some action sequences. The start puts the player right into such a scene, where he has to fight in a war against aliens. After said sequence, which is easy enough to win, everything is revealed to be part of a virtual reality (VR) world. Due to interferings by another player, called memoryblam, the player character isn’t able to leave the environment. Thus the task at hand is to play the different episodes (or levels) of the VR simulation and find a way to escape. This is made harder by memoryblam actively chasing the player. As the player gets through the levels of the simulated world, the different episodes appear to refer to recent events in which the player himself took part.
The setting is actually quite interesting to imagine and on a the surface well explained. It also makes for some good twists. For example, at first it’s not clear whether dying in the VR environment could lead to death in real life, and during one episode you have to work together with your rival memoryblam in order to escape the threatening VR simulation.
However, there are some downsides as well. For one, the whole motivation of the player character is explained near the beginning: “you haven’t backed up for a few days by now and you really don’t want to lose all that homework you did last night.“. And as it later turns out that the death of an avatar doesn’t affect real life conditions, this is not the most intriguing reason I can think of.
In addition, because of the way the environment is implemented, there are many repeating commands. While these commands make sense from the point of view of the VR setting, they are a bit tiresome for the player. Even more so as the playable map is quite big. As is the whole game, and I wasn’t able to finish it within the two hours specified by the comp rules. The room descriptions and other writings were fine, in a basic kind of way. Often, long text dumps signal the beginning of a new level or mark other important events.
At its best, My Mind’s MishMash is a nicely done but light science fiction game (sharing some similarities to Tad Williams Otherland saga). At its worst, its a repetitive map marathon for the sake of one’s homework. So in essence, it’s a solid game with a well done implementation, but with a story which leaves a lukewarm feeling of having played someone playing a video game. Score: 5